기술 자료

Unity Engine

Unity Engine

SetGlobalMatrixArray

Sets a global matrix array property for all shaders.
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetGlobalMatrixArray(string, List<Matrix4x4>)

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(string name, List<Matrix4x4> values)

Parameters

name

The name of the property.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).
Additional Resources: Shader.SetGlobalMatrix.

SetGlobalMatrixArray(int, List<Matrix4x4>)

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).
Additional Resources: Shader.SetGlobalMatrix.

SetGlobalMatrixArray(string, Matrix4x4[])

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(string name, Matrix4x4[] values)

Parameters

name

The name of the property.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).
Additional Resources: Shader.SetGlobalMatrix.

SetGlobalMatrixArray(int, Matrix4x4[])

Sets a global matrix array property for all shaders.
public static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Remarks

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).
Additional Resources: Shader.SetGlobalMatrix.