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Unity Engine

Unity Engine

WakeUp()

Disables the "sleeping" state of a rigidbody.
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public void WakeUp()

Remarks

Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function wakes up a rigidbody that is currently sleeping.