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Unity Engine

Unity Engine

IsPlaying()

Indicates that a graph is presently running.
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Definition

public bool IsPlaying()

Returns

Type

Description

boolA boolean indicating if the graph is playing or not.

Remarks

Return true if PlayableGraph.Play or has been called on the graph. Returns false if PlayableGraph.Stop has been called on the graph. Note that calling PlayableGraph.Evaluate has no impact on the IsPlaying state.