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Unity Engine

Unity Engine

ScriptPlayable<T>

A IPlayable implementation that contains a PlayableBehaviour for the PlayableGraph. PlayableBehaviour can be used to write custom Playable that implement their own PrepareFrame callback.
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Definition

public struct ScriptPlayable<T> : IPlayable, IEquatable<ScriptPlayable<T>> where T : class, IPlayableBehaviour, new()

Remarks

A branch of a PlayableGraph must be connected to an output to be evaluated.
NOTE: You can use PlayableExtensions methods with ScriptPlayable objects.