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Unity Engine

Unity Engine

DestroySubgraph<U>(U)

Destroys the Playable and all its inputs, recursively.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

DestroySubgraph<T>(T)

public void DestroySubgraph<U>(U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable to destroy.