bounceCombine
Determines how the effective bounciness is calculated when two Collider2D come into contact.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public PhysicsMaterialCombine2D bounceCombine { get; set; }
Remarks
Defaults to PhysicsMaterialCombine2D.Maximum which allows either Collider2D to maximize bounciness. For example, a very bouncy ball always remains very bouncy.
Additional Resources: PhysicsMaterialCombine2D