dynamicFriction
The friction used when already moving. This value is usually between 0 and 1.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float dynamicFriction { get; set; }
Remarks
A value of 0 feels like ice, 1 feels like rubber.