SyncTransforms()
Synchronizes.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static void SyncTransforms()
Remarks
When a Transform component changes, any Rigidbody2D or Collider2D on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform.