AllLayers
Layer mask constant to select all layers.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public const int AllLayers = -1
Remarks
This can be used in the layermask field of Physics.Raycast and other methods to select all layers.
Additional Resources: Physics.DefaultRaycastLayers, Physics.IgnoreRaycastLayer.