기술 자료

Unity Engine

Unity Engine

PauseAndCatchup

Pause the Particle System simulation when it is offscreen, and perform an extra simulation when the system comes back onscreen, creating the impression that it was never paused. Use ParticleSystemCullingMode.AlwaysSimulate instead if the particle system moves, especially if the Simulation Space is set to World. Otherwise the bounds Unity uses for culling might not be accurate.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
PauseAndCatchup = 1