기술 자료

Unity Engine

Unity Engine

Automatic

For looping effects, the simulation is paused when offscreen, and for one-shot effects, the simulation will continue playing.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
Automatic = 0