totalTime
Total playback time in seconds, including the Start Delay setting.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float totalTime { get; }
Remarks
Use this to read the current playback time. For looping systems, the returned value is not wrapped within the duration, unlike ParticleSystem.time.
Additional Resources: ParticleSystem.MainModule.startDelay.