logEnabled
To runtime toggle debug logging [ON/OFF].
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool logEnabled { get; set; }
Examples
using UnityEngine;using System.Collections;public class MyGameClass : MonoBehaviour{ private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; void Start() { logger.logEnabled = Debug.isDebugBuild; logger.Log(kTAG, "This log will be displayed only in debug build"); }}