useColliderMask
Should the collider-mask be used or the global collision matrix?
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useColliderMask { get; set; }
Remarks
Additional Resources: Effector2D.colliderMask.