relativeTorque
The torque - relative to the rigid bodies coordinate system - applied every frame.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Vector3 relativeTorque { get; set; }
public Vector3 relativeTorque { get; set; }