transform
The Transform of the object we hit (Read Only).
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Transform transform { get; }
Remarks
If we collided against a collider with a Rigidbody, the transform will be the transform attached to the rigidbody. If we collided against a collider without a rigidbody, the transform will be the transform attached to the collider.