attachedRigidbody
The rigidbody the collider is attached to.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Rigidbody attachedRigidbody { get; }
Remarks
Returns null if the collider is attached to no rigidbody.
Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Lift the rigidbody attached to the collider. GetComponent<Collider>().attachedRigidbody.AddForce(0, 1, 0); }}