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Unity Engine

Unity Engine

targetDisplay

For Overlay mode, display index on which the UI canvas will appear.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.UIModule
public int targetDisplay { get; set; }

Remarks

This setting makes a Canvas render into the specified display. Maximum number of secondary displays (eg. monitors) supported is 8.
Additional Resources: Display class, Camera.targetDisplay.