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Unity Engine

Unity Engine

decayTime

Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float decayTime { get; set; }