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Unity Engine

Unity Engine

GetRelativePointVelocity(Vector3)

The velocity relative to the articulation body at the point relativePoint.
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Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 GetRelativePointVelocity(Vector3 relativePoint)

Parameters

relativePoint

Returns

Type

Description

Vector3

Remarks

Gets the velocity relative to the articulation body at the specified relativePoint.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public ArticulationBody ab; void Start() { ab = GetComponent<ArticulationBody>(); } // Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the ArticulationBody, or that the wheel translates relative to the ArticulationBody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return ab.GetRelativePointVelocity(localWheelPos); }}