IsConnected()
Checks whether the ChannelClient connected to a ChannelService.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor
public bool IsConnected()
Returns
Type | Description |
|---|---|
| bool | Return true if connected, and false otherwise. |