Loading texture and mesh data asynchronously
How Unity loads texture and mesh data at runtime.
읽는 시간 1분최근 업데이트: 한 달 전
Strategies and resources for uploading texture and mesh data to the GPU asynchronously, to improve performance.
Topic | Description |
|---|---|
| Uploading texture and mesh data to the GPU | Understand the difference between the synchronous and asynchronous upload pipelines, and what makes a mesh eligible for asynchronous upload. |
| Check whether a mesh uses the asynchronous upload pipeline | Identify whether Unity is using the synchronous or asynchronous upload pipeline for a specific mesh. |
| Configure the asynchronous upload pipeline | Configure the streaming buffer and upload time Unity allocates for asynchronously uploading mesh data to the GPU. |