Use a proxy server
Use a proxy server to help you balance traffic between two machines.
読み終わるまでの所要時間 1 分最終更新 9ヶ月前
You can use a proxy server with Unity Version Control (UVCS) to help you balance traffic between two machines. For more information, refer to Proxy servers.
The UVCS proxy server is bundled as a sub command of the UVCS server executable file.
To start the proxy, run .
plasticd proxyWindows operations
The following operations are available with the sub command:
plasticd proxy- Install the proxy service: .
plasticd proxy --installservice - Start the proxy service: .
plasticd proxy --start - Stop the proxy service: .
plasticd proxy --stop - Restart the proxy service: .
plasticd proxy --restart - Print the status of the proxy service: .
plasticd proxy --status - Stop and uninstall the proxy service: .
plasticd proxy --uninstallservice
Configure the proxy server
To configure your proxy server, you can edit the configuration file.
You can find the file in the directory:
plasticcached.network.conf\PlasticSCM5\server\config_samples[ { "port": 8085, "type": "tcp", "security": "none" }]
Configure the clients
UVCS clients need to configure the proxy server:
- Select Preferences from the context menu.
- Check the Use a Proxy server box and enter the proxy server name in . By default, the port is 8085.
server:port format - Select Connect to verify the connection is ready.
- Select OK.
Cache data from UVCS cloud
To cache data from the cloud, install a Proxy (and your client too if you use encrypted data in the Cloud) and start to cache data.
You can limit the size of the on-disk cache.
Configure the disk cache limit
To configure the disk cache limit, edit the setting in the file. For example, the following value ensures that the proxy cache size doesn’t exceed 20.5 GB.
MaxCacheSizeInGbplasticcached.conf<PlasticCacheConf> <MaxCacheSizeInGb>20.5</MaxCacheSizeInGb></PlasticCacheConf>
A value of 0 disables the limit.