ドキュメント

​
​

Development

User Acquisition

Monetization

産業

Triggers

Triggers Admin API

Scheduler Admin API

Open Unity Dashboard

Triggers

このページは選択した言語では使用できません。
LiveOps
​
​
Get started
  • Overview
  • Get started
  • Set up triggers example workflow
  • Authentication
Set up events
  • Understand and manage events
  • Schedule events
Define triggers
  • Define triggers
Configure actions
  • Use Cloud Code
  • Use webhooks
Manage and monitor
  • Use the dead letter queue (DLQ)
  • Limits
  • Failure handling
Examples and reference
  • Use case samples
    • Reward top players at end of season
    • Initialize newly signed-up players
    • Wish players a happy new year
    • Send a push message to player with beaten score
    • Announce a level up to all players in joined lobbies
    • Tune game difficulty level for individual players
    • Notify a Discord channel when players sign up
  1. Triggers

Triggers use case samples

Explore different ways to use triggers in combination with other Unity Gaming Services.
読み終わるまでの所要時間 1 分
最終更新 5ヶ月前

You can use this set of samples to use Triggers to automate functionality from other services such as Authentication, Cloud Save, Leaderboards, and Economy.
注
For more advanced sample projects, you can refer to the UGS use cases sample project.
Reward top players with in-game currency at the end of season
Reward your top players with in-game currency at the end of a season. Uses Leaderboards and Economy.
Initialize newly signed-up players with default configuration values
Initialize newly signed-up players with default configuration values. Uses Authentication and Cloud Save.
Send a push message to the player whose score was beaten
Send a push message to notify a player when their score is beaten on a leaderboard. Uses Leaderboards.
Announce a level up to all players in joined lobbies
Announce a level up to all players in joined lobbies. Uses Cloud Save and Lobby.
Tune game difficulty level for individual player
Dynamically adjust game difficulty for individual players based on their performance. Uses Cloud Save, Leaderboards, and Authentication.
Wish players a happy new year
Send a happy new year message to all players using scheduled events.
Notify a Discord channel when players sign up
Post messages to a Discord channel using a webhook trigger when players sign up with Authentication.

Copyright © 2026 Unity Technologies
法規事項プライバシーポリシークッキーDocumentation Terms of Use私の個人情報を販売または共有しないプライバシーに関する選択 (クッキー設定)

"Unity" の名称、Unity のロゴ、およびその他の Unity の商標は、米国およびその他の国における Unity Technologies またはその関係会社の商標または登録商標です (詳しくはこちら)。その他の名称またはブランドは該当する所有者の商標です。

一部のページは利便性向上のため機械翻訳を使用しており、内容に不正確な表現が含まれる場合があります。内容に齟齬または不一致が生じた場合は、英語版を正本とします。


    このページの問題を報告する