ドキュメント
Development
User Acquisition
Monetization
産業
Development
User Acquisition
Monetization
産業
Relay
Relay
Multiplayer Services
Relay
Overview
Get started
Concepts
Relay integrations
Netcode for GameObjects (NGO) vs Mirror
Fair usage
Limitations
Authentication
Networking
Scaling
Logical game sessions
Relay locations and regions
DTLS encryption
Enable DTLS encryption
Quality of service (QoS)
Join codes
Relay servers
Allocations service
Clients
Players
Connection flow
Relay vs Lobby
Rate limits
Relay message protocol
Tutorials
Reference
Privacy and consent
Relay • Unity Docs