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Unity Engine

Unity Engine

TestOverlapPoint

Tests if the provided point overlaps any shapes. See PhysicsQuery.QueryFilter.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

TestOverlapPoint(Vector2, QueryFilter)

Tests if the provided point overlaps any shapes. See PhysicsQuery.QueryFilter.
public bool TestOverlapPoint(Vector2 point, PhysicsQuery.QueryFilter filter)

Parameters

point

The point used to check overlap. This must be in world-space.

The filter to control the result returned.

Returns

Type

Description

boolIf the query overlaps anything.

TestOverlapPoint(ReadOnlySpan<Vector2>, QueryFilter)

Tests if the provided point(s) overlap any shapes. See PhysicsQuery.QueryFilter.
public bool TestOverlapPoint(ReadOnlySpan<Vector2> points, PhysicsQuery.QueryFilter filter)

Parameters

The points used to check overlap. These must be in world-space.

The filter to control the result returned.

Returns

Type

Description

boolIf the query overlaps anything.