ドキュメント

Unity Engine

Unity Engine

ChainGeometry

The geometry of a chain of ChainSegment.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct ChainGeometry : IEquatable<ChainGeometry>

Constructors

Constructor

Description

ChainGeometry(Unity.Collections.NativeArray{UnityEngine.Vector2})Create the geometry of a Chain using the specified vertices.

Properties

Property

Description

isValidWhether the geometry describes a chain that can be used.
verticesGet the geometry vertices.

Methods

Method

Description

CalculateAABBCalculate the AABB of the geometry.
CastRayCalculate if a world ray intersects the geometry. See PhysicsQuery.CastResult.
CastShapeCalculate if a cast shape intersects the geometry. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required. See PhysicsQuery.CastShapeInput and PhysicsQuery.CastResult.
ClosestPointCalculate the closest point on this geometry to the specified point.