ドキュメント

Unity Engine

Unity Engine

DestroyJointBatch

Destroy a batch of joints. Any invalid joints will be ignored. Owned joints will produce a warning and will not be destroyed ( PhysicsJoint.SetOwner ).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

DestroyJointBatch(ReadOnlySpan<PhysicsJoint>)

Destroy a batch of joints. Any invalid joints will be ignored. Owned joints will produce a warning and will not be destroyed (PhysicsJoint.SetOwner).
public static void DestroyJointBatch(ReadOnlySpan<PhysicsJoint> joints)

Parameters

The joints to destroy.

DestroyJointBatch(ReadOnlySpan<PhysicsJoint>, int)

Destroy a batch of joints. Any invalid joints are ignored. A joint owned by a different owner key is skipped and left valid; a joint with no owner, or one matching the given owner key, is destroyed. One summary warning reports how many joints were skipped this way, rather than one warning per joint.
public static void DestroyJointBatch(ReadOnlySpan<PhysicsJoint> joints, int ownerKey)

Parameters

The joints to destroy.

ownerKey

Optional owner key returned when using PhysicsJoint.SetOwner.

Remarks