ドキュメント

Unity Engine

Unity Engine

GetContactCallbackTargets(Allocator)

Get all current PhysicsWorld.contactBeginEvents and PhysicsWorld.contactEndEvents where either of the PhysicsShape involved are valid (see PhysicsShape.isValid ) and have a callback target assigned (see PhysicsShape.callbackTarget ).
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsCallbacks.ContactCallbackTargets GetContactCallbackTargets(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

ContactCallbackTargetsThe contact callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.