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Unity Engine

Unity Engine

IsSelected(in HierarchyNode)

Determines if the specified node is selected.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyModule

IsSelected(HierarchyNode)

public bool IsSelected(in HierarchyNode node)

Parameters

The HierarchyNode to check if it is selected.

Returns

Type

Description

bool
true
if the specified node is selected;
false
otherwise.