ドキュメント

Unity Engine

Unity Engine

Deselect

Clears the selection state of the specified node.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyModule

Deselect(HierarchyNode)

Clears the selection state of the specified node.
public void Deselect(in HierarchyNode node)

Parameters

The HierarchyNode to clear the selection state of.

Deselect(ReadOnlySpan<HierarchyNode>)

Clears the selection state of the specified nodes.
public void Deselect(ReadOnlySpan<HierarchyNode> nodes)

Parameters

The HierarchyNodes to clear the selection state of.