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Unity Engine

Unity Engine

Max

Creates a vector that is made from the largest components of two vectors.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Max(Vector3, Vector3)

Creates a vector that is made from the largest components of two vectors.
public static Vector3 Max(Vector3 lhs, Vector3 rhs)

Parameters

The first vector to check.

The second vector to check.

Returns

Type

Description

Vector3A vector that is made from the largest components of two vectors.

Remarks

Additional Resources: Vector3.Min function.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Max(a, b)); // prints (4.0f, 3.0f, 3.0f) }}

Max(Vector3, Vector3)

Creates a vector that is made from the largest components of two vectors.
public static Vector3 Max(in Vector3 lhs, in Vector3 rhs)

Parameters

The first vector to check.

The second vector to check.

Returns

Type

Description

Vector3A vector that is made from the largest components of two vectors.

Remarks

Additional Resources: Vector3.Min function.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Max(a, b)); // prints (4.0f, 3.0f, 3.0f) }}