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Unity Engine

Unity Engine

Max

Creates a vector that is made from the largest components of two vectors.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Max(Vector2Int, Vector2Int)

Creates a vector that is made from the largest components of two vectors.
public static Vector2Int Max(Vector2Int lhs, Vector2Int rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector2IntA vector that is made from the largest components of two vectors.

Remarks

Additional Resources: Vector2Int.Min function.

Max(Vector2Int, Vector2Int)

Creates a vector that is made from the largest components of two vectors.
public static Vector2Int Max(in Vector2Int lhs, in Vector2Int rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector2IntA vector that is made from the largest components of two vectors.

Remarks

Additional Resources: Vector2Int.Min function.