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Unity Engine

Unity Engine

Dot

Calculates the dot product of two vectors.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Dot(Vector2, Vector2)

Calculates the dot product of two vectors.
public static float Dot(Vector2 lhs, Vector2 rhs)

Parameters

The first vector.

The second vector.

Returns

Type

Description

floatThe dot product of
lhs
and
rhs
.

Remarks

Returns
lhs
.
rhs
.
For normalized vectors Dot returns 1 if they point in exactly the same direction; -1 if they point in completely opposite directions; and a number in between for other cases (e.g. Dot returns zero if vectors are perpendicular).
For vectors of arbitrary length the Dot return values are similar: they get larger when the angle between vectors decreases.

Dot(Vector2, Vector2)

Calculates the dot product of two vectors.
public static float Dot(in Vector2 lhs, in Vector2 rhs)

Parameters

The first vector.

The second vector.

Returns

Type

Description

floatThe dot product of
lhs
and
rhs
.

Remarks

Returns
lhs
.
rhs
.
For normalized vectors Dot returns 1 if they point in exactly the same direction; -1 if they point in completely opposite directions; and a number in between for other cases (e.g. Dot returns zero if vectors are perpendicular).
For vectors of arbitrary length the Dot return values are similar: they get larger when the angle between vectors decreases.