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Unity Engine

Unity Engine

captureFramerate

The reciprocal of Time.captureDeltaTime.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int captureFramerate { get; set; }

Remarks

captureFramerate is the equivalent of (1.0 / Time.captureDeltaTime) rounded to the nearest integer.
Setting
captureFramerate
also sets Time.captureDeltaTime to the equivalent inverse.
Note that a value of zero for
captureFramerate
is equivalent to value of zero for
captureDeltaTime
.