SetConnectivityDirty()
Marks the current connectivity status as invalid.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public static void SetConnectivityDirty()
Remarks
Use this method after adding / removing terrain tiles to inform the terrain that the connectivity needs to be rebuilt.