GetClosestReflectionProbes(List<ReflectionProbeBlendInfo>)
Fills the list with reflection probes whose AABB intersects with terrain's AABB. Their weights are also provided. Weight shows how much influence the probe has on the terrain, and is used when the blending between multiple reflection probes occurs.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void GetClosestReflectionProbes(List<ReflectionProbeBlendInfo> result)
Parameters
[in / out] A list to hold the returned reflection probes and their weights. See ReflectionProbeBlendInfo.
Remarks
This function won't touch if Terrain.reflectionProbeUsage is ReflectionProbeUsage.Off, otherwise the original content of the list will be cleared.
result