ドキュメント

Unity Engine

Unity Engine

GetAccumulatedForce(float)

Returns the force that the Rigidbody has accumulated before the simulation step.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 GetAccumulatedForce(float step)

Parameters

step

The timestep of the next physics simulation.

Returns

Type

Description

Vector3Accumulated force expressed in ForceMode.Force.

Remarks

The accumulated force is reset during each physics simulation step.
using UnityEngine;public class AddForceScript : MonoBehaviour{ private Rigidbody rigidbody; void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; } private void FixedUpdate() { rigidbody.AddForce(Vector3.up * 10f, ForceMode.Impulse); var accumulatedForce = rigidbody.GetAccumulatedForce(); rigidbody.AddForce(accumulatedForce * -1f, ForceMode.Force); }}
In this example, the Rigidbody doesn't move.