RenderTargetSetup
Constructs RenderTargetSetup.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
RenderTargetSetup(RenderBuffer[], RenderBuffer, int, CubemapFace, RenderBufferLoadAction[], RenderBufferStoreAction[], RenderBufferLoadAction, RenderBufferStoreAction)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, RenderBufferLoadAction[] colorLoad, RenderBufferStoreAction[] colorStore, RenderBufferLoadAction depthLoad, RenderBufferStoreAction depthStore)
Parameters
Color Buffer(s) to set.
Depth Buffer to set.
Cubemap face to render to.
RenderTargetSetup(RenderBuffer, RenderBuffer)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth)
Parameters
RenderTargetSetup(RenderBuffer, RenderBuffer, int)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel)
Parameters
Color Buffer(s) to set.
Depth Buffer to set.
Mip Level to render to.
RenderTargetSetup(RenderBuffer, RenderBuffer, int, CubemapFace)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face)
Parameters
Color Buffer(s) to set.
Depth Buffer to set.
Mip Level to render to.
Cubemap face to render to.
RenderTargetSetup(RenderBuffer, RenderBuffer, int, CubemapFace, int)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer color, RenderBuffer depth, int mipLevel, CubemapFace face, int depthSlice)
Parameters
Color Buffer(s) to set.
Depth Buffer to set.
Mip Level to render to.
Cubemap face to render to.
RenderTargetSetup(RenderBuffer[], RenderBuffer)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth)
Parameters
RenderTargetSetup(RenderBuffer[], RenderBuffer, int)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mipLevel)
Parameters
Color Buffer(s) to set.
Depth Buffer to set.
Mip Level to render to.
RenderTargetSetup(RenderBuffer[], RenderBuffer, int, CubemapFace)
Constructs RenderTargetSetup.
public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face)
Parameters
Color Buffer(s) to set.
Depth Buffer to set.
Cubemap face to render to.