ドキュメント

Unity Engine

Unity Engine

sceneCullingMask

Overrides the scene culling mask for the rendered object. This can help you control prefab stage visibility or entities sub-scene visibiliy. This property is only available in the Editor, you can still access it in a Player but it'll be ignored..
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public ulong sceneCullingMask { readonly get; set; }

Remarks

This property is similar to the GameObject.sceneCullingMask property.