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Unity Engine

Unity Engine

Position

The location of the vertex in space.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Position = 0

Remarks

Meshes require this attribute for rendering.
Positions are commonly represented using the Vector3 format, which consists of three 32-bit floating-point values, resulting in 12 bytes per vertex. If vertex compression is applied to this attribute, each component is compressed to 16-bit floating point values, reducing the total to 6 bytes per vertex.
This attribute corresponds to the
POSITION
semantic in the HLSL shading language.
You can access vertex positions using methods such as Mesh.GetVertices and Mesh.SetVertices.
For more information, refer to mesh vertex data.