ドキュメント

Unity Engine

Unity Engine

Multiview

Render stereo using OpenGL multiview.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Multiview = 3

Remarks

In multiview single-pass stereo rendering, the rendering pipeline traverses the scene graph only once and issues a single, instanced draw call for each render node, thus reducing the bandwidth required to render the scene. Scene culling and shadow map rendering is shared between both eyes. The main render target must be an array of render targets.
Special GPU hardware support is required for this mode to run. Depending on their graphics capabilities, certain GPUs can run this stereo rendering mode and others can run SinglePassStereoMode.Instancing. The two modes are otherwise very similar.