ドキュメント

Unity Engine

Unity Engine

Meta

Shader pass used to generate the albedo and emissive values used as input to lightmapping.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Meta = 11

Remarks

Baked and Enlighten Realtime Global Illumination use this pass to get information about the shader emission and albedo properties.
Surface shaders generate this pass automatically, in a similar way to other lighting related passes.