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Unity Engine

Unity Engine

UInt32

32 bit mesh index buffer format.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

UInt32 = 1

Remarks

This format supports meshes with up to 4 billion vertices.
Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPU do not support them. When using 32 bit indices on such a platform, a warning message will be logged and mesh will not render.