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Unity Engine

Unity Engine

DeferredReflections

Shader used for deferred reflection probes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

DeferredReflections = 1

Remarks

When using deferred shading, reflection probes are rendered in "deferred" way by default. All deferred objects in the Scene get per-pixel reflection probes that are calculated using this shader.
When setting deferred reflections shader to "disabled" (BuiltinShaderMode.Disabled), reflection probes are done in per-object way, similar to how forward rendering computes them.