ドキュメント

Unity Engine

Unity Engine

OnBecameVisible()

OnBecameVisible is called when the object became visible by any camera.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void OnBecameVisible()

Remarks

This message is sent to all scripts attached to the renderer.
OnBecameVisible
and
OnBecameInvisible
are useful to avoid computations that are only necessary when the object is visible.

Examples

using UnityEngine;public class BecomeVisible : MonoBehaviour{ // Disable this script when the GameObject moves out of the camera's view void OnBecameInvisible() { enabled = false; } // Enable this script when the GameObject moves into the camera's view void OnBecameVisible() { enabled = true; } void Update() { Debug.Log("Script is enabled"); }}