ドキュメント

Unity Engine

Unity Engine

layerMask

A LayerMask that is used to selectively filter which colliders are considered when casting a ray.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public int layerMask