ドキュメント

Unity Engine

Unity Engine

IsValid()

Gets whether the physics Scene is valid or not.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool IsValid()

Returns

Type

Description

boolIs the physics scene valid?

Remarks

If the physics Scene is associated with a specific Scene which has been destroyed then the physics Scene is no longer valid. Note that the Physics.defaultPhysicsScene is always valid.