ドキュメント

Unity Engine

Unity Engine

SyncTransforms()

Synchronizes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public static void SyncTransforms()

Remarks

When a Transform component changes, any Rigidbody2D or Collider2D on that Transform or its children may need to be repositioned, rotated or scaled depending on the change to the Transform.