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Unity Engine

Unity Engine

OverlapSphereCommand

Create an OverlapSphereCommand.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule

OverlapSphereCommand(Vector3, float, QueryParameters)

Create an OverlapSphereCommand.
public OverlapSphereCommand(Vector3 point, float radius, QueryParameters queryParameters)

Parameters

point

The center of the sphere.

radius

The radius of the sphere.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Remarks

This query is run in the default physics scene.

OverlapSphereCommand(PhysicsScene, Vector3, float, QueryParameters)

Create an OverlapSphereCommand.
public OverlapSphereCommand(PhysicsScene physicsScene, Vector3 point, float radius, QueryParameters queryParameters)

Parameters

physicsScene

The physics scene to run the overlap sphere query in.

point

The center of the sphere.

radius

The radius of the sphere.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.